Vogel Academy
Vogel academy founded by the third God Mage Drake Vogel after uniting the magic world under one banner. He created this school as a way for all the greatest young magi to come in peace and train together, live together, and fight together. Since then Vogel academy has been universally recognized as the greatest school of magic since the days of the first. Vogel academy is renowned for producing the most famous of mages., the most powerful spellcasters, and the greatest scholars. It is without a doubt the most exemplary school of magic Earth has to offer. And only the most gifted young magi are allowed entry into the school enrollment is so exclusive that only 1 out of every 100 candidates will be accepted.
Learn more about this world
- Spoiler:
Vogel academy takes place in present day Earth with the magical community hidden away from mankind as their secret protectors from other worldly beings.
Government
God Mage-The most beloved and powerful Mage in the world.
Ancient council-Powerful and wise old mages who advise the God Mage.
Holy Mages-The equivalent of a general Holy mages lead their armies against any
evil.
Spectrals-Governors who watch over there respective areas.
Aurors-Magical police.
History
In the days of old magic was practiced openly and was a major part of warfare. Many kings even practiced the magical art. During the dark ages when the fighting was at its greatest many Mage lords attempted and succeeded in destroying science in fear of humans gaining a edge over them. The Mage lords had not counted on the humans being so resilient the humans led a revolt praying to the gods for power. The gods hearing their prayers enchanted their weapons and armor giving them a fighting chance against the mages. After years of bloodshed the mages were desperate for peace and using powerful magic to convene with the gods they struck a deal. The gods would erase the memory of mages from the world saving them from the humans wrath. In return the mages swore to protect their followers.
Plot
Mages Life Vanguards follows the story of 8 Talents as they pass through the confusing halls of Vogel Academy. They are also selected to be apart of the Vanguard project. Where the best students are trained and tasked to dealing with the evils that threaten the peace of the human world.
Wizard War
A contest between schools of magic that begins by challenging schools within your own plane. And championships are held by the best schools from the five other planes. It has a variety of competition from dueling, mock battles, and finesse challenges.
Academy grade levels
Weaver-Senior
Mystic-Junior
Adept-Sophmore
Spellcaster-Fresh man
Talents-8th year
Chanter-7th year
Orphic-6th year
Facile-5th year
Apprentice aka 4th year
Novice aka 3rd year
Youngling aka 2nd year
Sealed aka 1st year
Mage rankings (They are however broken up into D-, D, and D+)
Archmage-S
Senior Mage-A
Powerful Mage-B
Versed Mage-C
Low Mage-D
Available Characters and Magics.
You may make the character your own as long as they have one of the traits below at the forefront of their personality. You begin the Role play as a Talent(eighth year) with six custom moves. And two custom spells.
Jock(male)=Elemental
Jock(female)=Zodiac
Goth(female)=Voodoo Priest
Popular(male)=Enchanter
Popular(female)=Summoner
Nerd(male)=Rune Magic
Goody two shoes(female)=Charmer
Stoner(male)=Mana Weaver
Magic types
Elemental:Has the ability to call upon the five cardinal elements. Earth, Wind, Water, Lightning, and Fire. Very powerful offensive magic.
Zodiac:Has the ability to channel the power of the Zodiacs. Very well balanced offense and defense.
Voodoo:Has the ability to wield curses illusions and minor healing. A class well suited to those who like the shadows but don't mind a little fighting.
Enchanter:Has the ability to grant weapons and armor elemental, divine, and nefarious powers. This class are capable fighters and supporters.
Summoner:Has the ability to summon creature, demons, and angels to fight for them. Great power to help a Mage out in a variety of situations but is vulnerable in direct combat.
Rune Magic:Has the ability to teleport as well as bend the threads of fate. Has limited fighting ability but excellent at setting traps and turning the tides of battle for allies.
Charmer=Has the ability to bewitch enemies and friends. Cast powerful illusions and has an innate ability to get people to like them. Poor raw offensive power.
Mana Weaver=Has the ability to pull and manipulate life energy. Strong energy blast attack but no other offensive weapons. A variety of healing and defensive magic though.
Spells=All classes have the ability to use spells. Spells are extremely powerful and must be spoken in rhyme form the longer the rhyme the stronger the spell. Spells can do wondrous things like removing gravity or changing the color of the sky. But such power requires a surplus of magical energy with basic spells requiring a one post cool down.